// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'ANGELABELGTA' 

:ANGELABELGTA_19
0A40: 1@ = create_entrance_marker_at -217.697 979.171 19.91 color 3 
0A40: 2@ = create_entrance_marker_at -228.525 982.565 14.521 color 3 
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
jf @ANGELABELGTA_19 
if 
00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere -217.697 979.171 19.91 radius 1.0 1.0 1.0 on_foot 
jf @ANGELABELGTA_192 
fade 0 1000 
wait 1500 
Actor.PutAt($PLAYER_ACTOR, -227.293, 982.565 , 14.521)
Actor.Angle($PLAYER_ACTOR) = 270.0
fade 1 2500 
wait 500 
jump @ANGELABELGTA_19 

:ANGELABELGTA_192
if 
00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere  -228.525 982.565 14.521 radius 1.0 1.0 1.0 on_foot 
jf @ANGELABELGTA_19 
fade 0 1000 
wait 1500 
Actor.PutAt($PLAYER_ACTOR, -217.697, 977.598, 19.0)
Actor.Angle($PLAYER_ACTOR) = 270.0
fade 1 2500 
wait 500 
jump @ANGELABELGTA_192 
